My graduate advisor is of the opinion that to learn some new and complicated thing, you need to be thrown into the deep end: you’ll either swim or drown. That is my current experience with Blender. Without having previously modeled so much as a simple ball (which is quite easy to do in Blender), I decided I was going to take on the task of creating a mesh of the human head. Why, you ask? In all honesty, because I was impatient. I figured rather than spend all this time creating models of stick figures, balls, and morphing geometric objects, the ROI (return on investment) for the time spent following a simple YouTube tutorial should prove to be well worth the effort. So I found a reference image online as a template so I did not have to sketch a character myself . What you see below is my final result: Not bad for a first-timer, eh? (Doing my awesome dance….with the Super Mario “heeeeereee weeeeee goooooo!”) 😀
Here is a link to a YouTube video I followed. It is pretty straight forward. However, the guy tends to move a bit fast. In order to follow along, it is important to have skimmed the Blender reference manual and pay *close* attention to the screen cast keys on the bottom left of the screen. Until later, O daa bo o!